I'm sorry, I fell into the abyss for a moment. Two 6' x 3' panels created at Cranbrook Academy of Art, using photocopies, paint layers, and textural geometric lettering.


An excerpt from something I wrote:

I’m interested in the overlap between psychological space and physical space, particularly in light of our gradual migration from the real to the virtual. First, how does our emotional state affect our reaction to physical space, and second, how does our proactive intervention into that physical space as designers and architects reflect our emotional state? This relates to layers of subjective mediation, or the ways in which we view and then alter our world. We place a virtual patina or filter over everything in our minds, experiencing physical space as a manifestation of our subjectiive experience. Soon there'll be an iPhone app to do it for us, presenting a visually augmented pseudoreality as a representation for our emotional landscapes. Visual/virtual “layers” become replacements for emotional interpretations, and ultimately become replacements for actually constructed real things.





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" The Abyss" is a signifier for both an emotional state and an actual physical location -- a mental (or virtual) "headspace" expressed as a real geological or architectonic entity.

There are other examples of this that have fascinated me recently: "The Zone" in Arkady and Boris Strugatsky's 1972 novel Roadside Picnic, filmed by Andrei Tarkovsky as Stalker in 1979. In Militant Modernism, Owen Hatherley describes The Zone as "a dangerous, melancholy place, an industrial district where the chimneys no longer give off smoke, visited by strange climactic phenomena, with a stretched sense of time. … Tarkovsy’s Zone is in some ways specific to the former USSR, yet practically every industrial, or once industrial, country has something resembling the Zone within it." This sense of “headspace” appears in Judge Dredd’s MegaCity One and the surrounding Cursed Earth, in T.S. Eliot’s Waste Lands, and in Cormac McCarthy’s The Road